Today we have a Hackberry Hollow first! For this week’s post we have an animated fly-through (video after the jump). Why? Because screenshots just wouldn’t do it justice, so we figured why not?
>> Read MoreToday we have a Hackberry Hollow first! For this week’s post we have an animated fly-through (video after the jump). Why? Because screenshots just wouldn’t do it justice, so we figured why not?
>> Read MoreSo far we’ve only shown ghosts once on the blog. From the very beginning we’ve been thinking that the ghosts would appear green, but this past Friday while Adam and I were writing the part of the script where the ghosts are introduced, we decided to make them red (more on this later). So here’s the new ghost design as well as the old ghost designs for comparison. I found it interesting that it has been almost exactly a year since our first ghost designs were created, and we just barely got around to revisiting them—just to give you some idea about how long we’ve been developing Hackberry Hollow.
The bottom right design is the one we liked, and further down in the post we got the full-sized version of that ghost for you to look at.
>> Read MoreNow that we are doing more concept art that includes the pirate ship, Shane and I have been spending some time figuring out the color design for the pirate ship.
This pirate ship has two color schemes: a Before and After. The Before paint job will have bright colors that will make the pirate ship look like it belongs in a theme park (the top left is a good example). The After paint job is supposed to make the pirate ship look awesome, and is what you’ll see for the rest of the comic after the first chapter.
Here’s some designs that Shane and I came up with.
But that’s not all!
>> Read MoreThis week we are showing yet another location shown in the first chapter. This scene of a covered dry dock takes place right after the events near the port town that we showed in last week’s color studies.
>> Read MoreWhile writing the outline for Hackberry Hollow we’ve been thinking a lot about how the magic system will look. You’ve probably heard the saying, “Show, don’t tell.” We’ve been very careful to make sure we show what happens in the story instead of having characters (or a narrator, which we don’t have) telling you what’s going on. We wanted to do the same for our magic system as well. Instead of explaining how it works we hope that the visual design of the magic system will show it, so the audience can figure it out on their own and have enjoyment in discovering what everything means.
>> Read MoreGlen and I made a wager over who would get to post their stuff to the blog this week. I’ll leave the outcome as a thought experiment for our readers.
>> Read MoreWhen Glen and I talked this morning about what we wanted to post on the blog we thought it would be fun to show an update of what the pirate ship looks like so far.
As mentioned last week there is a lot of work still to be done inside, but it is over 90% complete. Since we’re going to hold off on the tour, we thought we’d share the next best thing. The following are some sketches that Glen sent me of various components of the ship, in this case the lights.
>> Read MoreBlarg (that’s zombie for “good afternoon“). Unghh nuuuuuh arroughn (“as part of our double post for today”) braiiins, (“comma”) groooahh uunngh hugnff (“here’s some more vehicle concept art”).
>> Read MoreI’m no expert but I think there may be a discrepancy between the firing rate of those two weapons.
>> Read More