Archive for April, 2009

Environmental Concept Art 2

Posted by Glen Moyes on Tuesday, 28 April, 2009

We are departing from our usual backstory concept art this week. Typically when we do environmental concept art we make it in full color so we can figure out the general mood for the environment, but in the case of Preston’s cabin we wanted to make sure that we develop something iconic. When designing the main character’s home we decided that the structure of the building should be figured out before the color, lighting, and the surrounding environment.


>> Read More

Backstory Concept Art 3

Posted by Glen Moyes on Tuesday, 21 April, 2009

Ah. Another peaceful day in Hackberry Hollow where the critters will happily greet anyone that passes by—well, the undead critters anyway. Yes sirree. Say howdy to this squirrel and he’ll howdy back.


Of course, this is how Hackberry Hollow looked before it hit the fan.

>> Read More

Backstory Concept Art 2

Posted by Shane Janz on Tuesday, 14 April, 2009

What we have here is a scene from the forest surrounding Hackberry Hollow. Seeing ghosts in the forest and in town was an everyday event when Hackberry Hollow was still in its prime twenty years before the story starts. It was not uncommon for one to be used as a guide directing authorized visitors to secret locations, misdirecting or attacking those who aren’t, or to fulfill any number of tasks for the necromancers that created them.


>> Read More

Backstory Concept Art 1

Posted by Glen Moyes on Tuesday, 7 April, 2009

Whenever I do concept art I try to put some kind of visual narrative that hints at the story, or in this particular case the backstory. For this image I could have simply done a vignette of the two just standing there because the fighter design is all we wanted to focus on, but I went ahead and pictured them in the middle of battle with a onlooking crowd because it gives the two fighters context and a better visual narrative of the story which may inspire us with new ideas. Story influences art, art influences story, and it’s harder for the art to influence the story if I painted the characters standing there doing nothing.


>> Read More