This is more of a costume design exercise than anything else, but it has a character in it so why not call it a character design post.
>> Read MoreThis is more of a costume design exercise than anything else, but it has a character in it so why not call it a character design post.
>> Read MoreHackberry Hollow has been interesting to design because we have animal people, animal animals, and undead versions of each. So not only do I need to design an interesting look for the fluffy characters, but the not-so-fluffy as well.
>> Read MoreWhen people ask us what the log line for Hackberry Hollow is we respond with “it is a story about a taxidermist in a world where all of the people are animals” and of course creating undead which is where the necromancy comes in (evil grin). So here we have it: the first ever character design to be put up on the blog if you don’t count the robots.
>> Read MoreThis week’s post and future posts will be released on Fridays instead of Tuesdays. There are a few reasons for this. First and foremost is that we are going to start showing the works-in-progress for our character designs.
>> Read MoreI started doing a rotation of the new robot design so I can figure out what it looks like from all angles. Getting a design for one angle of a character is just a small part of the battle. You have to design it from all sides.
>> Read More