Today we are kicking off a (probably biweekly) progress report of sorts. This graph shows were we are at in writing the story as well as what has been recently finished. As you can see we’ve been busy.
>> Read MoreToday we are kicking off a (probably biweekly) progress report of sorts. This graph shows were we are at in writing the story as well as what has been recently finished. As you can see we’ve been busy.
>> Read MoreAlso, as a matter of blog housekeeping, we have MP3 versions of the podcast available for download. Now you can listen to the podcast the way they were intended: as MP3s and not in 10 minute chunks. We’ll be releasing MP3 versions from now on in addition to the YouTube videos for exposure.
Hackberry Hollow Podcast 1
Hackberry Hollow Podcast 2
So that does it for today’s triple update. Lots of writing and not much pictures to usher in lots of writing and not much pictures. 🙂
>> Read MoreNow that Adam is done with Animation Mentor we are going to hit the writing again hard. Our production schedule is to get the entire script for all 5 volumes done by the end of the year.
There. We said in on the blog so it’s official. Hold us accountable!
>> Read MoreSome of you were aware that I’ve been a student at Animation Mentor, the online animation school. I recently completed the program there and am officially an alumni.
>> Read MoreThis week I decided to go from the inside-out with this architecture project. I’m exploring what the interior may look like inside of the museum, trying to figure out how different architecture and lighting will feel, and how that will inform the outside structure. After doing some research, and watching Philip Dimitriadis talk about environment design at Animation Nation Night, I learned some cool stuff that helped take this museum design project in an interesting direction.
>> Read MoreLast week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client.
Well, we have a winner.
>> Read More