Archive for February, 2010

Environment Concept Art 14

Posted by Glen Moyes on Tuesday, 23 February, 2010


This post is swift like ninja! Swift ninja post after jump!

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A “later this week” update. (part 2)

Posted by Glen Moyes on Sunday, 21 February, 2010

Here’s the concept art…as promised! Take that Adam.


More info and potentially humiliating pictures of Adam after the jump.

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A “later this week” update. (part 1)

Posted by Adam Weber on Saturday, 20 February, 2010

You may recall earlier this week the following from Glen’s post on color blindness (emphasis added):


Now I’m not one to force honesty on other team members, or at least dependability, but I figure a bit of persuasion never hurts. I even added “part 1” to the title of this post. See how subtle I am? It’s still subtle if you point it out, right?

Read on for a fun status update of this project.

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On the Issue of Color Blindness

Posted by Glen Moyes on Tuesday, 16 February, 2010


This past week gaming sites such as Kotaku, Rock Paper Shotgun and others have been covering an unfortunate gameplay mechanic in the recently released Bioshock 2. It has a hacking minigame where it is necessary for the player to identify red and green bars. The problem is that apparently 7-10% of males (and 0.5% of females) are color blind and couldn’t tell the difference.

I didn’t realize how common color blindness is, and since I’ve been living and breathing Hackberry Hollow I quickly realized that our magic system is color coded which will cause problems for our color blind readership. So, how will color affect our color blind readers and how are we planning to address the issue?

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Environment Concept Art (Lucky) 13

Posted by Glen Moyes on Tuesday, 9 February, 2010

Down the road and about 10 hours later from last week’s post we have this scene. And no, those street lights are not electric.


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Environment Concept Art 12

Posted by Glen Moyes on Tuesday, 2 February, 2010


Glen: “So…we need to figure out what to put on today’s blog post. I can’t think of anything to say about this image that wouldn’t spoil the story.”

Adam: “I dunno, maybe we could just ramble about what went into making the image?”

Glen: “Meh. I always do that.”

Adam: “Or we can just make crap up.”

Glen: “Hmmm… Okay. :)

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