You heard me. *clackity clackity clack*
Alright. Now that I got that out of the way, here’s what we’ve been up to….
>> Read MoreYou heard me. *clackity clackity clack*
Alright. Now that I got that out of the way, here’s what we’ve been up to….
>> Read MoreThis week I decided to go from the inside-out with this architecture project. I’m exploring what the interior may look like inside of the museum, trying to figure out how different architecture and lighting will feel, and how that will inform the outside structure. After doing some research, and watching Philip Dimitriadis talk about environment design at Animation Nation Night, I learned some cool stuff that helped take this museum design project in an interesting direction.
>> Read MoreLast week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client.
Well, we have a winner.
>> Read MoreRecently I’ve been talking a lot about pushing the environmental designs in Hackberry Hollow to make them a lot more memorable and interesting. You’ll also notice that we’ve been posting a lot more modern architecture in our concept art as we move further along in the story.
We just started designing a brand new area, which means I get to play architect and design a building for our imaginary client: an art museum.
>> Read MoreDoing a different design for the lighthouse, and also thinking more about the color script for the comic.
>> Read MoreAs the story moves along the environments change too. This is a quick color study for one of the new locations.
>> Read MoreEven though we are writing like crazy (so far this week we finished the scripts for 3 chapters) I do still make some time for character design every once in a while, especially if the new characters/creatures we wrote for are freaking cool.
>> Read More