Interior Concept Art 3
I have several images to show you today. A while back Shane put together a great mockup of what Preston’s cabin should look like inside and out, and a few weeks ago we approved the final design. Since then I’ve been chugging away at creating a final detailed version, with the same level of finesse as the pirate ship. This is still in an early stage, so I don’t have a nice lighting rig on it yet, but the preview render still clearly shows the direction this is going:
Those books in the bookcase were fun to model, there’s about 400 of them. Many details are not here yet, but when all else is done I’m going to do a “clutter pass” where I’ll make this place look like a pack-rat has been living here. Not that Preston is that much of a pack-rat, he just…stocks up on things.
Like all of the other models everything about this place was carefully planned out. When the comic is released, and there is more context, I’ll go through much of this and describe why everything is the way it is.
Since a taxidermist lives here it would make sense to have antlers and deer heads mounted everywhere. His showroom over in the single-wide will have a bunch of mounted animals in it for sure. Glen suggested that having these included in the model would save time drawing since they’re always in the same static pose in every shot regardless of angle.
Each taxidermied animal could weigh in at a gazillion or more hours of work for the simpler ones.
I’ll choke him later.
As soon as I figured out how much a gazillion is.
RH2 says:
October 5th, 2009 at 6:13 pm
Looks good, having any thoughts on how to texture it?
You obviously know how to model!
Adam Weber says:
October 5th, 2009 at 7:33 pm
Hey there!
The model will have very basic texturing at best, with an emphasis on material properties. For example, the mirror will be reflective, shiny objects will be shiny, etc.
But the entire comic will be painted on. The purpose of the 3D models is to give us the drawings and lighting almost free—point the camera and hit render—but we still have to paint on them because the painted look we are interested in achieving is not possible using Blender’s renderer.
See the dry dock image for an idea of what the painted style will look like. If you are interested in learning how to texture, contact me and I can give you some tips on how I would approach this.