This is a quick painting of one of the island locals in Hackberry Hollow (Hackberry Hollow as in the name of the story, not the place in the story that lends its title). More info and concept sketches after the jump.
>> Read MoreThis is a quick painting of one of the island locals in Hackberry Hollow (Hackberry Hollow as in the name of the story, not the place in the story that lends its title). More info and concept sketches after the jump.
>> Read MoreI’ve been doing some more detailed work for the desert ninja environment, as well as coming up with a style for the art in their culture.
>> Read MoreThis is a follow-up to a post made late last October about one of the environments in the comic. I finally got around to putting more time into developing the style for the architecture, and this is where we’re at right now.
>> Read MoreHere’s the concept art…as promised! Take that Adam.
More info and potentially humiliating pictures of Adam after the jump.
>> Read MoreDown the road and about 10 hours later from last week’s post we have this scene. And no, those street lights are not electric.
>> Read MoreGlen: “So…we need to figure out what to put on today’s blog post. I can’t think of anything to say about this image that wouldn’t spoil the story.”
Adam: “I dunno, maybe we could just ramble about what went into making the image?”
Glen: “Meh. I always do that.”
Adam: “Or we can just make crap up.”
Glen: “Hmmm… Okay. ”
>> Read MoreMmm. More magic symbols.
We are working on the new logo for Hackberry Hollow, and since it’ll probably include a magic symbol or two, we decided to pick up work on the design for the magic system. Now, the logo will probably have more to do with the necromancy field of magic, but that’s not what we are showing here. (We still have some work to do on the king of all necromancy symbols which is turning out to be a pain to design).
>> Read MoreSome of you may remember a post in November where we had planned to show more vehicle concept art but didn’t because apparently vehicle design can be very very difficult (i.e., rage inducing). It’s not that difficult to create an original truck design that looks a lot like a real truck, or a pirate ship that looks like a real pirate ship. But when it comes to creating a vehicle that’s completely new, like say for example an amphibious SUV that looks like a sporty off-road recreational vehicle that can also go on water, you enter the realm of completely new and have to design the whole thing on your own.
Oh the rage.
Anyway, Adam compelled me to have another crack at the amphibious SUVs since it has been well over two and a half months since last time I tried to work on it. So here’s what happened last time and here’s where we are at now.
Much much more after the jump.
>> Read More