Posted by Glen Moyes on Saturday, September 18, 2010 2:13
Also, as a matter of blog housekeeping, we have MP3 versions of the podcast available for download. Now you can listen to the podcast the way they were intended: as MP3s and not in 10 minute chunks. We’ll be releasing MP3 versions from now on in addition to the YouTube videos for exposure.
Posted by Glen Moyes on Saturday, September 18, 2010 1:54
Now that Adam is done with Animation Mentor we are going to hit the writing again hard. Our production schedule is to get the entire script for all 5 volumes done by the end of the year.
There. We said in on the blog so it’s official. Hold us accountable!
Posted by Adam Weber on Saturday, September 18, 2010 1:02
Some of you were aware that I’ve been a student at Animation Mentor, the online animation school. I recently completed the program there and am officially an alumni.
Posted by Glen Moyes on Saturday, September 11, 2010 3:48
This week I decided to go from the inside-out with this architecture project. I’m exploring what the interior may look like inside of the museum, trying to figure out how different architecture and lighting will feel, and how that will inform the outside structure. After doing some research, and watching Philip Dimitriadis talk about environment design at Animation Nation Night, I learned some cool stuff that helped take this museum design project in an interesting direction.
Posted by Glen Moyes on Saturday, September 4, 2010 4:29
Last week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client.
Posted by Glen Moyes on Saturday, August 28, 2010 5:09
Recently I’ve been talking a lot about pushing the environmental designs in Hackberry Hollow to make them a lot more memorable and interesting. You’ll also notice that we’ve been posting a lot more modern architecture in our concept art as we move further along in the story.
We just started designing a brand new area, which means I get to play architect and design a building for our imaginary client: an art museum.
This week we wanted to experiment a bit, so we decided to do a podcast this week. We talk about keeping a production journal (which is part of what this podcast is, it’s a record of where we are at right now), some of our current theories about story, and our process.