Category “Uncategorized”

Keyboard Layouts: We Don’t Do QWERTY

Posted by Glen Moyes on Friday, 1 October, 2010

During our “Finish the Hackberry Hollow Script by New Years” writing sprint we’ve been doing a lot of typing, and I mean a lot. We’ve talked about our process and some of the tools we use, but did you know that both Adam and myself don’t type using the QWERTY keyboard layout? We both use Dvorak.

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Podcasts as MP3s

Posted by Glen Moyes on Saturday, 18 September, 2010

Also, as a matter of blog housekeeping, we have MP3 versions of the podcast available for download. Now you can listen to the podcast the way they were intended: as MP3s and not in 10 minute chunks. We’ll be releasing MP3 versions from now on in addition to the YouTube videos for exposure.

Hackberry Hollow Podcast 1
Hackberry Hollow Podcast 2

So that does it for today’s triple update. Lots of writing and not much pictures to usher in lots of writing and not much pictures. 🙂

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Production Schedule

Posted by Glen Moyes on Saturday, 18 September, 2010

Now that Adam is done with Animation Mentor we are going to hit the writing again hard. Our production schedule is to get the entire script for all 5 volumes done by the end of the year.

There. We said in on the blog so it’s official. Hold us accountable!

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Adam Graduated from Animation Mentor

Posted by Adam Weber on Saturday, 18 September, 2010

Some of you were aware that I’ve been a student at Animation Mentor, the online animation school. I recently completed the program there and am officially an alumni.

Animation Mentor

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Tools of the Trade

Posted by Glen Moyes on Friday, 9 July, 2010

While we are talking about writing sprints, lets talk about writing software. At the moment all of us are living in different states so we have to do our writing work online. Luckily there’s some really great tools that allow us to work collaboratively in real time. And all of these programs definitely fall within our budget.

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Writing Sprint

Posted by Glen Moyes on Saturday, 3 July, 2010

A three-day weekend well spent.

The part of the project we take the most seriously is the story. Sure, we all know that “story is king,” and even the writers who make some of our least favorite movies say the same thing. If chanting “story is king” doesn’t make a better story then what does?

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Weekly post schedule moving to Fridays

Posted by Glen Moyes on Tuesday, 11 May, 2010

This week’s post and future posts will be released on Fridays instead of Tuesdays. There are a few reasons for this. First and foremost is that we are going to start showing the works-in-progress for our character designs.

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Lumaglyph on Twitter

Posted by Shane Janz on Tuesday, 23 March, 2010


As Glen mentioned earlier, today is the 1 year anniversary of the start of the Hackberry Hollow blog. We’re pretty excited about this, and also about the upcoming release of the comic later this year. So to help us share some of that excitement we decided to give the plushie some party gear, and make all kinds of fun updates by spamming our blog with enthusiasm.

In addition to the social networking bandwagon that we have already jumped on we are now announcing that Lumaglyph has a twitter account. (For those of you who are wondering what Lumaglyph is, that’s the name of our studio.) Check it out and be sure to follow and tweet about us using the #hackberryhollow hashtag.

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Out of Obscurity…

Posted by Austin Palmer on Tuesday, 23 March, 2010

All of us here at Lumaglyph are very excited about reaching the Hackberry Hollow Blog one year mark. And I, with a stronger dose of my usual jittery excitement, was looking forward with great anticipation to today’s blog post. Then they told me they wanted me to write something for it…

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Status update

Posted by Adam Weber on Tuesday, 23 March, 2010

In light of hitting the one year mark on having the blog up, I thought it would be fun to do an update on the status of the project. We started the blog when we were about a year into the project. Now, over two years in the making, the script for volume 1 is written and we’re writing volume 2 (out of 5), Shane is working on layouts for the first chapter, Glen is experimenting with character design, and Austin and I are working on a… super secret project in the background. (insert nerdy smiley face here)

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