Prop Concept Art 3

Posted by Glen Moyes on Friday, June 25, 2010 23:54

Knuckle Dusters from Hell. Really! Okay. Not really.

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Character Design 5: Robot

Posted by Glen Moyes on Friday, June 18, 2010 17:32

Here’s this week’s prototype from the Fully-Automated Cute Factory.

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Environment Concept Art 18: Desert Dwelling

Posted by Glen Moyes on Friday, June 11, 2010 22:08

Usually when I create a piece of concept art I take something from our notes and visualize it on my own. But this piece of concept art is different. This grayscale painting was created while Adam was watching the whole time to help plan the most complex location in the comic. It may not look complex but this is just the shot of the front door.

This is just the initial stage of the design process based on some preliminary 3D sculpts (after the jump).

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Character Design 4: Raven

Posted by Glen Moyes on Friday, June 4, 2010 19:09

Well, a raven or a crow. She’s one of those two. I guess both species look so alike that it doesn’t matter too much. But one thing for sure is that she is all crazy.

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Character Design 3: Wolf

Posted by Glen Moyes on Friday, May 28, 2010 19:58

This is more of a costume design exercise than anything else, but it has a character in it so why not call it a character design post.

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Character Design 2: Undead Squirrel

Posted by Glen Moyes on Friday, May 21, 2010 19:37

Hackberry Hollow has been interesting to design because we have animal people, animal animals, and undead versions of each. So not only do I need to design an interesting look for the fluffy characters, but the not-so-fluffy as well.

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Character Design 1: Tarsier

Posted by Glen Moyes on Friday, May 14, 2010 21:17

When people ask us what the log line for Hackberry Hollow is we respond with “it is a story about a taxidermist in a world where all of the people are animals” and of course creating undead which is where the necromancy comes in (evil grin). So here we have it: the first ever character design to be put up on the blog if you don’t count the robots.

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Weekly post schedule moving to Fridays

Posted by Glen Moyes on Tuesday, May 11, 2010 13:57

This week’s post and future posts will be released on Fridays instead of Tuesdays. There are a few reasons for this. First and foremost is that we are going to start showing the works-in-progress for our character designs.

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Robot Concept Art 5 (Part 3)

Posted by Glen Moyes on Tuesday, May 4, 2010 19:05

I started doing a rotation of the new robot design so I can figure out what it looks like from all angles. Getting a design for one angle of a character is just a small part of the battle. You have to design it from all sides.

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Robot Concept Art 5 (Part 2)

Posted by Glen Moyes on Tuesday, April 27, 2010 18:37

Here’s part 2 of what was posted last week regarding using Alchemy to aid in character design. I wonder what will happen when we take the new shapes and apply it to our original concept and rendering style?

After the jump we’ve got some information on the process of how we take the random shapes and use that to create an actual design.

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