Podcasts as MP3s

Posted by Glen Moyes on Saturday, September 18, 2010 2:13

Also, as a matter of blog housekeeping, we have MP3 versions of the podcast available for download. Now you can listen to the podcast the way they were intended: as MP3s and not in 10 minute chunks. We’ll be releasing MP3 versions from now on in addition to the YouTube videos for exposure.

Hackberry Hollow Podcast 1
Hackberry Hollow Podcast 2

So that does it for today’s triple update. Lots of writing and not much pictures to usher in lots of writing and not much pictures. 🙂

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Production Schedule

Posted by Glen Moyes on Saturday, September 18, 2010 1:54

Now that Adam is done with Animation Mentor we are going to hit the writing again hard. Our production schedule is to get the entire script for all 5 volumes done by the end of the year.

There. We said in on the blog so it’s official. Hold us accountable!

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Adam Graduated from Animation Mentor

Posted by Adam Weber on Saturday, September 18, 2010 1:02

Some of you were aware that I’ve been a student at Animation Mentor, the online animation school. I recently completed the program there and am officially an alumni.

Animation Mentor

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Environment Process: The Museum (Part 3)

Posted by Glen Moyes on Saturday, September 11, 2010 3:48

This week I decided to go from the inside-out with this architecture project. I’m exploring what the interior may look like inside of the museum, trying to figure out how different architecture and lighting will feel, and how that will inform the outside structure. After doing some research, and watching Philip Dimitriadis talk about environment design at Animation Nation Night, I learned some cool stuff that helped take this museum design project in an interesting direction.

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Environment Process: The Museum (Part 2)

Posted by Glen Moyes on Saturday, September 4, 2010 4:29

Last week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client.

Well, we have a winner.

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Environment Process: The Museum (and loving research)

Posted by Glen Moyes on Saturday, August 28, 2010 5:09

Recently I’ve been talking a lot about pushing the environmental designs in Hackberry Hollow to make them a lot more memorable and interesting. You’ll also notice that we’ve been posting a lot more modern architecture in our concept art as we move further along in the story.

We just started designing a brand new area, which means I get to play architect and design a building for our imaginary client: an art museum.

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Environment Concept Art 20: Lighthouse

Posted by Glen Moyes on Saturday, August 21, 2010 2:00

Doing a different design for the lighthouse, and also thinking more about the color script for the comic.

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Hackberry Hollow Podcast #2

Posted by Glen Moyes on Saturday, August 14, 2010 1:29

>> Hackberry Hollow Podcast 2 MP3 Download

This 15 minute podcast is kind of a follow up to our first one because there were important things we totally forgot to talk about.

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Environment Concept Art 19: Freeway

Posted by Glen Moyes on Friday, August 6, 2010 23:51

As the story moves along the environments change too. This is a quick color study for one of the new locations.

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Hackberry Hollow Podcast #1

Posted by Glen Moyes on Friday, July 30, 2010 22:03

>> Hackberry Hollow Podcast 1 MP3 Download

This week we wanted to experiment a bit, so we decided to do a podcast this week. We talk about keeping a production journal (which is part of what this podcast is, it’s a record of where we are at right now), some of our current theories about story, and our process.

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