Concept Art – Hackberry Hollow http://hackberryhollow.com A webcomic by Lumaglyph Tue, 28 Aug 2012 04:16:53 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.3 Writing and Character Design (wait, what?) Updates http://hackberryhollow.com/2011/06/24/writing-and-character-design-wait-what-updates/ http://hackberryhollow.com/2011/06/24/writing-and-character-design-wait-what-updates/#respond Sat, 25 Jun 2011 02:49:54 +0000 http://hackberryhollow.com/?p=1205 Alright. Now that I got that out of the way, here's what we've been up to.... ]]> http://hackberryhollow.com/2011/06/24/writing-and-character-design-wait-what-updates/feed/ 0 Environment Process: The Museum (Part 3) http://hackberryhollow.com/2010/09/11/environment-process-the-museum-part-3/ http://hackberryhollow.com/2010/09/11/environment-process-the-museum-part-3/#comments Sat, 11 Sep 2010 09:48:59 +0000 http://hackberryhollow.com/?p=1000 This week I decided to go from the inside-out with this architecture project. I'm exploring what the interior may look like inside of the museum, trying to figure out how different architecture and lighting will feel, and how that will inform the outside structure. After doing some research, and watching Philip Dimitriadis talk about environment design at Animation Nation Night, I learned some cool stuff that helped take this museum design project in an interesting direction.]]> http://hackberryhollow.com/2010/09/11/environment-process-the-museum-part-3/feed/ 1 Environment Process: The Museum (Part 2) http://hackberryhollow.com/2010/09/04/environment-process-the-museum-part-2/ http://hackberryhollow.com/2010/09/04/environment-process-the-museum-part-2/#comments Sat, 04 Sep 2010 10:29:35 +0000 http://hackberryhollow.com/?p=981 Last week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client. Well, we have a winner.]]> http://hackberryhollow.com/2010/09/04/environment-process-the-museum-part-2/feed/ 3 Environment Process: The Museum (and loving research) http://hackberryhollow.com/2010/08/28/environment-process-the-museum-and-loving-research/ http://hackberryhollow.com/2010/08/28/environment-process-the-museum-and-loving-research/#respond Sat, 28 Aug 2010 11:09:01 +0000 http://hackberryhollow.com/?p=972 Recently I've been talking a lot about pushing the environmental designs in Hackberry Hollow to make them a lot more memorable and interesting. You'll also notice that we've been posting a lot more modern architecture in our concept art as we move further along in the story. We just started designing a brand new area, which means I get to play architect and design a building for our imaginary client: an art museum.]]> http://hackberryhollow.com/2010/08/28/environment-process-the-museum-and-loving-research/feed/ 0 Environment Concept Art 20: Lighthouse http://hackberryhollow.com/2010/08/21/environment-concept-art-20-lighthouse/ http://hackberryhollow.com/2010/08/21/environment-concept-art-20-lighthouse/#respond Sat, 21 Aug 2010 08:00:12 +0000 http://hackberryhollow.com/?p=967 Doing a different design for the lighthouse, and also thinking more about the color script for the comic.]]> http://hackberryhollow.com/2010/08/21/environment-concept-art-20-lighthouse/feed/ 0 Environment Concept Art 19: Freeway http://hackberryhollow.com/2010/08/06/environment-concept-art-19-freeway/ http://hackberryhollow.com/2010/08/06/environment-concept-art-19-freeway/#comments Sat, 07 Aug 2010 05:51:30 +0000 http://hackberryhollow.com/?p=952 As the story moves along the environments change too. This is a quick color study for one of the new locations.]]> http://hackberryhollow.com/2010/08/06/environment-concept-art-19-freeway/feed/ 2 Character Design 6: Desert Ghoul http://hackberryhollow.com/2010/07/24/character-design-6-desert-ghoul/ http://hackberryhollow.com/2010/07/24/character-design-6-desert-ghoul/#respond Sat, 24 Jul 2010 07:02:50 +0000 http://hackberryhollow.com/?p=932 Even though we are writing like crazy (so far this week we finished the scripts for 3 chapters) I do still make some time for character design every once in a while, especially if the new characters/creatures we wrote for are freaking cool.]]> http://hackberryhollow.com/2010/07/24/character-design-6-desert-ghoul/feed/ 0 Robot Concept Art 6 http://hackberryhollow.com/2010/07/16/robot-concept-art6/ http://hackberryhollow.com/2010/07/16/robot-concept-art6/#comments Fri, 16 Jul 2010 23:31:01 +0000 http://hackberryhollow.com/?p=927 Shaun helps take over for Glen while he's sickā€¦again.]]> http://hackberryhollow.com/2010/07/16/robot-concept-art6/feed/ 3 Prop Concept Art 3 http://hackberryhollow.com/2010/06/25/prop-concept-art-3/ http://hackberryhollow.com/2010/06/25/prop-concept-art-3/#comments Sat, 26 Jun 2010 05:54:44 +0000 http://hackberryhollow.com/?p=898 Knuckle Dusters from Hell. Really! Okay. Not really.]]> http://hackberryhollow.com/2010/06/25/prop-concept-art-3/feed/ 1 Character Design 5: Robot http://hackberryhollow.com/2010/06/18/character-design-5-robot/ http://hackberryhollow.com/2010/06/18/character-design-5-robot/#comments Fri, 18 Jun 2010 23:32:51 +0000 http://hackberryhollow.com/?p=894 Here's this week's prototype from the Fully-Automated Cute Factory.]]> http://hackberryhollow.com/2010/06/18/character-design-5-robot/feed/ 1