Environment Process: The Museum (Part 2)

Posted by Glen Moyes on Saturday, September 4, 2010 4:29

Last week I talked about my process for this piece of architectural design for the comic, where I pretended to be three imaginary architects making bids for an imaginary client.

Well, we have a winner.

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Environment Process: The Museum (and loving research)

Posted by Glen Moyes on Saturday, August 28, 2010 5:09

Recently I’ve been talking a lot about pushing the environmental designs in Hackberry Hollow to make them a lot more memorable and interesting. You’ll also notice that we’ve been posting a lot more modern architecture in our concept art as we move further along in the story.

We just started designing a brand new area, which means I get to play architect and design a building for our imaginary client: an art museum.

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Environment Concept Art 20: Lighthouse

Posted by Glen Moyes on Saturday, August 21, 2010 2:00

Doing a different design for the lighthouse, and also thinking more about the color script for the comic.

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Hackberry Hollow Podcast #2

Posted by Glen Moyes on Saturday, August 14, 2010 1:29

>> Hackberry Hollow Podcast 2 MP3 Download

This 15 minute podcast is kind of a follow up to our first one because there were important things we totally forgot to talk about.

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Environment Concept Art 19: Freeway

Posted by Glen Moyes on Friday, August 6, 2010 23:51

As the story moves along the environments change too. This is a quick color study for one of the new locations.

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Hackberry Hollow Podcast #1

Posted by Glen Moyes on Friday, July 30, 2010 22:03

>> Hackberry Hollow Podcast 1 MP3 Download

This week we wanted to experiment a bit, so we decided to do a podcast this week. We talk about keeping a production journal (which is part of what this podcast is, it’s a record of where we are at right now), some of our current theories about story, and our process.

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Character Design 6: Desert Ghoul

Posted by Glen Moyes on Saturday, July 24, 2010 1:02

Even though we are writing like crazy (so far this week we finished the scripts for 3 chapters) I do still make some time for character design every once in a while, especially if the new characters/creatures we wrote for are freaking cool.

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Robot Concept Art 6

Posted by Glen Moyes on Friday, July 16, 2010 17:31

Shaun helps take over for Glen while he’s sick…again.

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Tools of the Trade

Posted by Glen Moyes on Friday, July 9, 2010 16:30

While we are talking about writing sprints, lets talk about writing software. At the moment all of us are living in different states so we have to do our writing work online. Luckily there’s some really great tools that allow us to work collaboratively in real time. And all of these programs definitely fall within our budget.

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Writing Sprint

Posted by Glen Moyes on Saturday, July 3, 2010 8:02

A three-day weekend well spent.

The part of the project we take the most seriously is the story. Sure, we all know that “story is king,” and even the writers who make some of our least favorite movies say the same thing. If chanting “story is king” doesn’t make a better story then what does?

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