And now for something completely different

Posted by Glen Moyes on Tuesday, March 2, 2010 20:26

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Aw…

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Environment Concept Art 14

Posted by Glen Moyes on Tuesday, February 23, 2010 14:50

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This post is swift like ninja! Swift ninja post after jump!

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A “later this week” update. (part 2)

Posted by Glen Moyes on Sunday, February 21, 2010 1:03

Here’s the concept art…as promised! Take that Adam.

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More info and potentially humiliating pictures of Adam after the jump.

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A “later this week” update. (part 1)

Posted by Adam Weber on Saturday, February 20, 2010 23:39

You may recall earlier this week the following from Glen’s post on color blindness (emphasis added):

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Now I’m not one to force honesty on other team members, or at least dependability, but I figure a bit of persuasion never hurts. I even added “part 1″ to the title of this post. See how subtle I am? It’s still subtle if you point it out, right?

Read on for a fun status update of this project.

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On the Issue of Color Blindness

Posted by Glen Moyes on Tuesday, February 16, 2010 3:00

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This past week gaming sites such as Kotaku, Rock Paper Shotgun and others have been covering an unfortunate gameplay mechanic in the recently released Bioshock 2. It has a hacking minigame where it is necessary for the player to identify red and green bars. The problem is that apparently 7-10% of males (and 0.5% of females) are color blind and couldn’t tell the difference.

I didn’t realize how common color blindness is, and since I’ve been living and breathing Hackberry Hollow I quickly realized that our magic system is color coded which will cause problems for our color blind readership. So, how will color affect our color blind readers and how are we planning to address the issue?

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Environment Concept Art (Lucky) 13

Posted by Glen Moyes on Tuesday, February 9, 2010 20:11

Down the road and about 10 hours later from last week’s post we have this scene. And no, those street lights are not electric.

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Environment Concept Art 12

Posted by Glen Moyes on Tuesday, February 2, 2010 15:32

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Glen: “So…we need to figure out what to put on today’s blog post. I can’t think of anything to say about this image that wouldn’t spoil the story.”

Adam: “I dunno, maybe we could just ramble about what went into making the image?”

Glen: “Meh. I always do that.”

Adam: “Or we can just make crap up.”

Glen: “Hmmm… Okay. :)

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Magic System Concept Art 2

Posted by Glen Moyes on Tuesday, January 26, 2010 20:01

Mmm. More magic symbols.

We are working on the new logo for Hackberry Hollow, and since it’ll probably include a magic symbol or two, we decided to pick up work on the design for the magic system. Now, the logo will probably have more to do with the necromancy field of magic, but that’s not what we are showing here. (We still have some work to do on the king of all necromancy symbols which is turning out to be a pain to design).

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Vehicle Sketches 1

Posted by Glen Moyes on Tuesday, January 19, 2010 16:15

Some of you may remember a post in November where we had planned to show more vehicle concept art but didn’t because apparently vehicle design can be very very difficult (i.e., rage inducing). It’s not that difficult to create an original truck design that looks a lot like a real truck, or a pirate ship that looks like a real pirate ship. But when it comes to creating a vehicle that’s completely new, like say for example an amphibious SUV that looks like a sporty off-road recreational vehicle that can also go on water, you enter the realm of completely new and have to design the whole thing on your own.

Oh the rage.

Anyway, Adam compelled me to have another crack at the amphibious SUVs since it has been well over two and a half months since last time I tried to work on it. So here’s what happened last time and here’s where we are at now.

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Much much more after the jump.

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Prop Concept Art 2

Posted by Glen Moyes on Tuesday, January 12, 2010 20:21

This is the start of the process of this particular prop design (we’ll be posting more finished designs of this prop later).

We’ve established Preston, the main character, as somewhat of a redneck. Nothing says redneck more than someone who lives in the wilderness in an old cabin, drives an rusty truck that barely holds itself together, but yet he also owns the best modern firearms that a civilian can legally buy.

“Best modern firearm? But where’s the scope?” you may say. Oh you of little faith. Preston is a redneck. He doesn’t need a scope.

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