We recorded a podcast last week that ended up being quite a doosey. Over the next few weeks we’ll be releasing the podcast in 3 parts, starting this week.
>> Download Hackberry Hollow Podcast #4: The Origins of Lumaglyph – Part 1
>> View full storyWe recorded a podcast last week that ended up being quite a doosey. Over the next few weeks we’ll be releasing the podcast in 3 parts, starting this week.
>> Download Hackberry Hollow Podcast #4: The Origins of Lumaglyph – Part 1
>> View full storyWe are counting down to the launch of The Animation Academy going online. Now it’s just two months away.
In other news, Adam got some new audio recording hardware. I used a different production technique during our last podcast that improved the overall audio quality, but also demonstrated the huge gap in quality between my recording hardware and Adam’s. As of today that was fixed.
>> View full storyDiscussing other people’s work is something we do quite a lot as an exercise in story writing. An important aspect of this exercise is to discuss what works, in addition to what doesn’t, and to try and come up with solutions to those problems.
>> Download Hackberry Hollow Podcast #3: Tron Legacy
>> View full storyYes, this is the announcement.
Founded by Charles Zembillas in 1998 (character designer for Crash Bandicoot, Spyro the Dragon, and Jak and Daxter), The Animation Academy is an excellent training program for production design in animation, and coming up in March The Animation Academy will be going online.
What does that mean for Hackberry Hollow? Read more to find out.
>> View full story…delayed until Monday, from what I’ve been told. The announcement has actually already been announced publicly, just not on the Internet yet so we are still going to wait until then.
By the way, did you know our post last week was our 100th blog post? Neither did we, and we used it on an announcement announcing an impending announcement. What a waste!
>> View full storyAs we announce a future blog post that will announce a future announcement, we are actually announcing two announcements today. The first announcement is announcing the aforementioned announcement, and the second announcement is that we are trying to use the word “announcement” as many times as possible in this announcement.
>> View full storyBecause we’ve been working so hard on getting the script for Hackberry Hollow done for our test audience, all of the concept art has been pushed off the home page. It is high time that we set up a gallery so you can quickly view the best artwork created during pre-production so far.
>> View full storyThis graph appears to suggest that things have been going slow, but that’s far from the truth. The past few weeks have been full of Quadrant I stuff. In addition to that we’ve also been busy working on our other Hackberry Hollow project: alternate sources of revenue.
>> View full storyWe hit our halfway mark for the script writing process. It’s coming along!
We would also like to announce that when counting the number of completed chapters, one of us has to remove their shoes. Obviously we will need to change our methodology once we pass 40 chapters, and then once again when we pass 42 chapters, but for now this is working for us.
>> View full story