Category “Concept Art”

Robot Concept Art 5 (Part 2)

Posted by Glen Moyes on Tuesday, 27 April, 2010

Here’s part 2 of what was posted last week regarding using Alchemy to aid in character design. I wonder what will happen when we take the new shapes and apply it to our original concept and rendering style?

After the jump we’ve got some information on the process of how we take the random shapes and use that to create an actual design.

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Robot Concept Art 5

Posted by Glen Moyes on Tuesday, 20 April, 2010

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Recently I’ve been researching and experimenting with a bunch of different techniques to help me design the characters of Hackberry Hollow. This week I’ve tried a couple of new things. The first one was sculpting characters to help me understand the 3D form to help me draw them, and the other is using a program called Alchemy which I used to create the above images.

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Lighthouse color study

Posted by Shane Janz on Tuesday, 13 April, 2010

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I decided to go ahead and take over the post for this week, mainly so that Glen can have the time he needs to be able to get character design done without going into temporary insanity over the endless tasks that pile up in his to-do lists.

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Color Keys 2: Island

Posted by Glen Moyes on Tuesday, 6 April, 2010

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One of the time consuming parts of creating art is figuring out exactly what colors to use. That’s one of the reasons why color keys are important to us. Not only does it help us create a color script for the comic, but once we get into production all we have to do is eye-drop our color keys and just paint away. We can skip the usual color study phase of our process once we get into production because we’ve already done it for all the art in that scene once before.

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Environment Concept Art 17: Island

Posted by Glen Moyes on Tuesday, 30 March, 2010

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This is a quick painting of one of the island locals in Hackberry Hollow (Hackberry Hollow as in the name of the story, not the place in the story that lends its title). More info and concept sketches after the jump.

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Environment Concept Art 16

Posted by Glen Moyes on Tuesday, 16 March, 2010

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I’ve been doing some more detailed work for the desert ninja environment, as well as coming up with a style for the art in their culture.

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Environment Concept Art 15

Posted by Glen Moyes on Tuesday, 9 March, 2010

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This is a follow-up to a post made late last October about one of the environments in the comic. I finally got around to putting more time into developing the style for the architecture, and this is where we’re at right now.

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And now for something completely different

Posted by Glen Moyes on Tuesday, 2 March, 2010

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Aw…

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Environment Concept Art 14

Posted by Glen Moyes on Tuesday, 23 February, 2010

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This post is swift like ninja! Swift ninja post after jump!

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A “later this week” update. (part 2)

Posted by Glen Moyes on Sunday, 21 February, 2010

Here’s the concept art…as promised! Take that Adam.

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More info and potentially humiliating pictures of Adam after the jump.

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