Category “Concept Art”

Character Design 6: Desert Ghoul

Posted by Glen Moyes on Saturday, 24 July, 2010

Even though we are writing like crazy (so far this week we finished the scripts for 3 chapters) I do still make some time for character design every once in a while, especially if the new characters/creatures we wrote for are freaking cool.

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Robot Concept Art 6

Posted by Glen Moyes on Friday, 16 July, 2010

Shaun helps take over for Glen while he’s sick…again.

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Prop Concept Art 3

Posted by Glen Moyes on Friday, 25 June, 2010

Knuckle Dusters from Hell. Really! Okay. Not really.

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Character Design 5: Robot

Posted by Glen Moyes on Friday, 18 June, 2010

Here’s this week’s prototype from the Fully-Automated Cute Factory.

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Environment Concept Art 18: Desert Dwelling

Posted by Glen Moyes on Friday, 11 June, 2010

Usually when I create a piece of concept art I take something from our notes and visualize it on my own. But this piece of concept art is different. This grayscale painting was created while Adam was watching the whole time to help plan the most complex location in the comic. It may not look complex but this is just the shot of the front door.

This is just the initial stage of the design process based on some preliminary 3D sculpts (after the jump).

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Character Design 4: Raven

Posted by Glen Moyes on Friday, 4 June, 2010

Well, a raven or a crow. She’s one of those two. I guess both species look so alike that it doesn’t matter too much. But one thing for sure is that she is all crazy.

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Character Design 3: Wolf

Posted by Glen Moyes on Friday, 28 May, 2010

This is more of a costume design exercise than anything else, but it has a character in it so why not call it a character design post.

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Character Design 2: Undead Squirrel

Posted by Glen Moyes on Friday, 21 May, 2010

Hackberry Hollow has been interesting to design because we have animal people, animal animals, and undead versions of each. So not only do I need to design an interesting look for the fluffy characters, but the not-so-fluffy as well.

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Character Design 1: Tarsier

Posted by Glen Moyes on Friday, 14 May, 2010

When people ask us what the log line for Hackberry Hollow is we respond with “it is a story about a taxidermist in a world where all of the people are animals” and of course creating undead which is where the necromancy comes in (evil grin). So here we have it: the first ever character design to be put up on the blog if you don’t count the robots.

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Robot Concept Art 5 (Part 3)

Posted by Glen Moyes on Tuesday, 4 May, 2010

I started doing a rotation of the new robot design so I can figure out what it looks like from all angles. Getting a design for one angle of a character is just a small part of the battle. You have to design it from all sides.

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