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	<title>Comments on: On the Issue of Color Blindness</title>
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	<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/</link>
	<description>A webcomic by Lumaglyph</description>
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		<title>By: Glen Moyes</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-278</link>
		<dc:creator>Glen Moyes</dc:creator>
		<pubDate>Sat, 20 Feb 2010 09:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-278</guid>
		<description>Yes, we won&#039;t be changing the dialog, and the method for letting color blind readers know what&#039;s going on won&#039;t be distracting (it&#039;ll make sense once we reveal more in the future). 

I&#039;ll add though that this issue of colorblindness and telling the difference between undead and ghouls won&#039;t be nearly as much of a problem in an animated version of Hackberry Hollow (yes, we have been thinking about that possibility down the road; we do after all eventually want to get into producing animation). There&#039;s technically two versions of the script. There are notes for things that apply only to the comic book version and a potential animated version. The ghouls will not only look different, but they&#039;ll move differently and also SOUND differently. But unfortunately we can&#039;t animate anything or add sound effects to the comic—well, at least not without typing, &quot;BAM!&quot; &quot;SQUISH!&quot; &quot;ARRROOOWWW! UNEARTHLY HOWL!&quot; etc., so we have to make do with what we can communicate with still images and dialog.

Either way, using more than just color to show the difference between designs is a good idea and, we learned our lesson (again).</description>
		<content:encoded><![CDATA[<p>Yes, we won&#8217;t be changing the dialog, and the method for letting color blind readers know what&#8217;s going on won&#8217;t be distracting (it&#8217;ll make sense once we reveal more in the future). </p>
<p>I&#8217;ll add though that this issue of colorblindness and telling the difference between undead and ghouls won&#8217;t be nearly as much of a problem in an animated version of Hackberry Hollow (yes, we have been thinking about that possibility down the road; we do after all eventually want to get into producing animation). There&#8217;s technically two versions of the script. There are notes for things that apply only to the comic book version and a potential animated version. The ghouls will not only look different, but they&#8217;ll move differently and also SOUND differently. But unfortunately we can&#8217;t animate anything or add sound effects to the comic—well, at least not without typing, &#8220;BAM!&#8221; &#8220;SQUISH!&#8221; &#8220;ARRROOOWWW! UNEARTHLY HOWL!&#8221; etc., so we have to make do with what we can communicate with still images and dialog.</p>
<p>Either way, using more than just color to show the difference between designs is a good idea and, we learned our lesson (again).</p>
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		<title>By: Adam Weber</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-277</link>
		<dc:creator>Adam Weber</dc:creator>
		<pubDate>Sat, 20 Feb 2010 05:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-277</guid>
		<description>I know two people who are color blind (that I know of, people don&#039;t exactly go around with a billboard advertising this) and though two people is a really small sample, both admitted to getting frustrated when playing games that require you to distinguish green and red. We&#039;re not changing the dialog, but we are going to inform the (colorblind) reader when that line comes up that we didn&#039;t forget about them.

Our goal is to make Hackberry Hollow as good an experience as possible. Though color blind readers may have ways to work around this issue, they shouldn&#039;t have to; and while they may not mind if we ignore them, they&#039;re likely to appreciate the fact that we didn&#039;t.

And if they&#039;re hostile to the idea of being thought of, then they need to lighten up. :)</description>
		<content:encoded><![CDATA[<p>I know two people who are color blind (that I know of, people don&#8217;t exactly go around with a billboard advertising this) and though two people is a really small sample, both admitted to getting frustrated when playing games that require you to distinguish green and red. We&#8217;re not changing the dialog, but we are going to inform the (colorblind) reader when that line comes up that we didn&#8217;t forget about them.</p>
<p>Our goal is to make Hackberry Hollow as good an experience as possible. Though color blind readers may have ways to work around this issue, they shouldn&#8217;t have to; and while they may not mind if we ignore them, they&#8217;re likely to appreciate the fact that we didn&#8217;t.</p>
<p>And if they&#8217;re hostile to the idea of being thought of, then they need to lighten up. <img src='http://hackberryhollow.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Erica</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-276</link>
		<dc:creator>Erica</dc:creator>
		<pubDate>Sat, 20 Feb 2010 03:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-276</guid>
		<description>Take this from someone who knows exactly what she&#039;s talking about: People who are color-blind typically know that they are and have found ways to work around it. I appreciate you thinking about it and altering your ghostly apparitions so they look different from each other - but seriously, you don&#039;t need to change your text.</description>
		<content:encoded><![CDATA[<p>Take this from someone who knows exactly what she&#8217;s talking about: People who are color-blind typically know that they are and have found ways to work around it. I appreciate you thinking about it and altering your ghostly apparitions so they look different from each other &#8211; but seriously, you don&#8217;t need to change your text.</p>
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		<title>By: Shaun Williams</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-273</link>
		<dc:creator>Shaun Williams</dc:creator>
		<pubDate>Fri, 19 Feb 2010 08:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-273</guid>
		<description>Interesting that most of my work is with a blue accent color. Very interesting. 

Wow, you guys. Awesome work on the subject. This will stand out as a high level of awareness to the readers. I&#039;m very impressed! Glen, as always, Your posts are awesome. Thanks for the squirrel. Memories of old times. :D</description>
		<content:encoded><![CDATA[<p>Interesting that most of my work is with a blue accent color. Very interesting. </p>
<p>Wow, you guys. Awesome work on the subject. This will stand out as a high level of awareness to the readers. I&#8217;m very impressed! Glen, as always, Your posts are awesome. Thanks for the squirrel. Memories of old times. <img src='http://hackberryhollow.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Higgins</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-272</link>
		<dc:creator>Higgins</dc:creator>
		<pubDate>Fri, 19 Feb 2010 06:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-272</guid>
		<description>I like the level of research you did into the subject, and that you are actively keeping it aware when developing Hackberry Hollow. I like how the general solution, aside from value being the primary key, is to shake it up with the colors a bit. More and more I&#039;m noticing a lot of folks focus on a single color for an element of an illo (say, green) without adding in environmental effects and reflections to give it a broader spectrum and make it more visually interesting. Good advice all around.</description>
		<content:encoded><![CDATA[<p>I like the level of research you did into the subject, and that you are actively keeping it aware when developing Hackberry Hollow. I like how the general solution, aside from value being the primary key, is to shake it up with the colors a bit. More and more I&#8217;m noticing a lot of folks focus on a single color for an element of an illo (say, green) without adding in environmental effects and reflections to give it a broader spectrum and make it more visually interesting. Good advice all around.</p>
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		<title>By: Adam Weber</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-271</link>
		<dc:creator>Adam Weber</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-271</guid>
		<description>Wait, the normal and deuteranope pictures look exactly... OH CRAP!!!</description>
		<content:encoded><![CDATA[<p>Wait, the normal and deuteranope pictures look exactly&#8230; OH CRAP!!!</p>
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		<title>By: Austin</title>
		<link>http://hackberryhollow.com/2010/02/16/on-the-issue-of-color-blindness/comment-page-1/#comment-269</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Tue, 16 Feb 2010 18:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=648#comment-269</guid>
		<description>I have a friend that has the level of colorblindness where he only sees gray-scale. the funny thing was, when we played hide and go seek when i was a kid, if you were wearing a white shirt you could pull it over your head and down over your pants and shoes and sit back against a white wall, and he would walk right past you. it was pretty funny. usually he herd you laughing though.</description>
		<content:encoded><![CDATA[<p>I have a friend that has the level of colorblindness where he only sees gray-scale. the funny thing was, when we played hide and go seek when i was a kid, if you were wearing a white shirt you could pull it over your head and down over your pants and shoes and sit back against a white wall, and he would walk right past you. it was pretty funny. usually he herd you laughing though.</p>
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