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	<title>Comments on: Interior Concept Art 1</title>
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	<link>http://hackberryhollow.com/2009/08/25/interior-concept-art-1/</link>
	<description>A webcomic by Lumaglyph</description>
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		<title>By: Interior Concept Art 3 @ Hackberry Hollow</title>
		<link>http://hackberryhollow.com/2009/08/25/interior-concept-art-1/comment-page-1/#comment-167</link>
		<dc:creator>Interior Concept Art 3 @ Hackberry Hollow</dc:creator>
		<pubDate>Tue, 29 Sep 2009 18:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=331#comment-167</guid>
		<description>[...] of what Preston&#8217;s cabin should look like inside and out, and a few weeks ago we approved the final design. Since then I&#8217;ve been chugging away at creating a final detailed version, with the same level [...]</description>
		<content:encoded><![CDATA[<p>[...] of what Preston&#8217;s cabin should look like inside and out, and a few weeks ago we approved the final design. Since then I&#8217;ve been chugging away at creating a final detailed version, with the same level [...]</p>
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		<title>By: Adam Weber</title>
		<link>http://hackberryhollow.com/2009/08/25/interior-concept-art-1/comment-page-1/#comment-161</link>
		<dc:creator>Adam Weber</dc:creator>
		<pubDate>Sun, 20 Sep 2009 02:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=331#comment-161</guid>
		<description>There are a few things to keep in mind with the 3D fly-through. First, what you saw there is just a mockup, the purpose of which was to plan out how the place would be laid out, plan the events that take place here, and give me direction for the detailed version of this. 

In order for perspective to be properly handled, a camera lens must be simulated. Even in a proper perspective drawing this must be simulated, remember the circle you put down to represent the angle of distortion? Because of the tight spaces in the cabin, a wide angle [virtual] lens was used; when clean renders are done there are tricks we can utilize to make the image not appear distorted while still getting everything in frame.

A second fly-through of this will be posted in the coming weeks of the final cabin that is being made from this mockup.</description>
		<content:encoded><![CDATA[<p>There are a few things to keep in mind with the 3D fly-through. First, what you saw there is just a mockup, the purpose of which was to plan out how the place would be laid out, plan the events that take place here, and give me direction for the detailed version of this. </p>
<p>In order for perspective to be properly handled, a camera lens must be simulated. Even in a proper perspective drawing this must be simulated, remember the circle you put down to represent the angle of distortion? Because of the tight spaces in the cabin, a wide angle [virtual] lens was used; when clean renders are done there are tricks we can utilize to make the image not appear distorted while still getting everything in frame.</p>
<p>A second fly-through of this will be posted in the coming weeks of the final cabin that is being made from this mockup.</p>
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		<title>By: Erica</title>
		<link>http://hackberryhollow.com/2009/08/25/interior-concept-art-1/comment-page-1/#comment-160</link>
		<dc:creator>Erica</dc:creator>
		<pubDate>Sun, 20 Sep 2009 00:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=331#comment-160</guid>
		<description>There seems a certain amount of visual distortion in the long angles on the fly-through. I thought making a 3D model was supposed to eliminate the effects of being outside the cone of vision. Was I wrong, or am I just totally bonkers and saw flaws that weren&#039;t there?

Astounding work, Guys. As always.

  - And here&#039;s another web-comic artist&#039;s site that I really enjoy. Perhaps there might be some inspiration to be gleaned from her work (especially in her detailed backgrounds) that could prove useful:
http://auroreblackcat.free.fr/html/menubd.html</description>
		<content:encoded><![CDATA[<p>There seems a certain amount of visual distortion in the long angles on the fly-through. I thought making a 3D model was supposed to eliminate the effects of being outside the cone of vision. Was I wrong, or am I just totally bonkers and saw flaws that weren&#8217;t there?</p>
<p>Astounding work, Guys. As always.</p>
<p>  &#8211; And here&#8217;s another web-comic artist&#8217;s site that I really enjoy. Perhaps there might be some inspiration to be gleaned from her work (especially in her detailed backgrounds) that could prove useful:<br />
<a href="http://auroreblackcat.free.fr/html/menubd.html" rel="nofollow">http://auroreblackcat.free.fr/html/menubd.html</a></p>
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