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	<title>Comments on: Vehicle Concept Art 5</title>
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	<link>http://hackberryhollow.com/2009/07/14/vehicle-concept-art-5/</link>
	<description>A webcomic by Lumaglyph</description>
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		<title>By: Glen Moyes</title>
		<link>http://hackberryhollow.com/2009/07/14/vehicle-concept-art-5/comment-page-1/#comment-127</link>
		<dc:creator>Glen Moyes</dc:creator>
		<pubDate>Wed, 15 Jul 2009 03:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=258#comment-127</guid>
		<description>I provide Adam with drawings when I can, like the concept art for the truck and the lamps and chandeliers for the pirate ship that we&#039;ve shown previously. If I do a front and side drawing of the same object that&#039;s the closest we ever get to a blueprint. Luckily for me, Adam has a knack for working in 3D so not all of the concept art I give him has to be front and side drawings. But it seems like whenever I do a 3/4 view of an object I mock it up in 3D anyway, which gives Adam a head start if I give him both the concept art and the 3D mock-up that I painted on top of to create the concept art.

Schematics for objects are really hard to come by, which is why we have to wing it. It&#039;s like figure drawing. You look at the reference, block it in, check a few proportions, draw what you see or interpret it, and be creative. Once you get enough practice with it you can do that kind of design process in a 3D environment. 

It&#039;s kind of funny when you think about it actually. I often go from a 3D mock-up to 2D illustrations, and then Adam takes both of those to make a more refined 3D mock-up which we&#039;ll then use to paint over again for the final illustrations for the comic. From 3D to 2D to 3D to 2D. I suppose that&#039;s what happens when a bunch of people who want to do 3D animated shows decide to make a comic book.</description>
		<content:encoded><![CDATA[<p>I provide Adam with drawings when I can, like the concept art for the truck and the lamps and chandeliers for the pirate ship that we&#8217;ve shown previously. If I do a front and side drawing of the same object that&#8217;s the closest we ever get to a blueprint. Luckily for me, Adam has a knack for working in 3D so not all of the concept art I give him has to be front and side drawings. But it seems like whenever I do a 3/4 view of an object I mock it up in 3D anyway, which gives Adam a head start if I give him both the concept art and the 3D mock-up that I painted on top of to create the concept art.</p>
<p>Schematics for objects are really hard to come by, which is why we have to wing it. It&#8217;s like figure drawing. You look at the reference, block it in, check a few proportions, draw what you see or interpret it, and be creative. Once you get enough practice with it you can do that kind of design process in a 3D environment. </p>
<p>It&#8217;s kind of funny when you think about it actually. I often go from a 3D mock-up to 2D illustrations, and then Adam takes both of those to make a more refined 3D mock-up which we&#8217;ll then use to paint over again for the final illustrations for the comic. From 3D to 2D to 3D to 2D. I suppose that&#8217;s what happens when a bunch of people who want to do 3D animated shows decide to make a comic book.</p>
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		<title>By: Adam Weber</title>
		<link>http://hackberryhollow.com/2009/07/14/vehicle-concept-art-5/comment-page-1/#comment-126</link>
		<dc:creator>Adam Weber</dc:creator>
		<pubDate>Wed, 15 Jul 2009 01:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=258#comment-126</guid>
		<description>Hi Jason! How&#039;s your break?

Designing takes some time, sure, but once I know exactly what the final is supposed to look like (as I did with this truck) my next step is to put together a mockup so I will know what the basic shape will be and can visualize what it&#039;s going to look like when finished. (this stage takes a bit of imagination but it&#039;s very effictive)

Once the planning is done I just jump in and wing it mostly in one shot. I am no stranger to modeling, so the model above really didn&#039;t take much time to throw together once the preliminary work was done. So no blueprints, no cad, no crazy measurements, I just jump in and wing it.

And boy do I enjoy every minute of it.</description>
		<content:encoded><![CDATA[<p>Hi Jason! How&#8217;s your break?</p>
<p>Designing takes some time, sure, but once I know exactly what the final is supposed to look like (as I did with this truck) my next step is to put together a mockup so I will know what the basic shape will be and can visualize what it&#8217;s going to look like when finished. (this stage takes a bit of imagination but it&#8217;s very effictive)</p>
<p>Once the planning is done I just jump in and wing it mostly in one shot. I am no stranger to modeling, so the model above really didn&#8217;t take much time to throw together once the preliminary work was done. So no blueprints, no cad, no crazy measurements, I just jump in and wing it.</p>
<p>And boy do I enjoy every minute of it.</p>
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		<title>By: Jason Jansky</title>
		<link>http://hackberryhollow.com/2009/07/14/vehicle-concept-art-5/comment-page-1/#comment-124</link>
		<dc:creator>Jason Jansky</dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=258#comment-124</guid>
		<description>Sweet. Nice work. Really looking forward to seeing what you guys come up with (for those of you who don&#039;t know, I&#039;m a friend of Adam&#039;s from animationmentor.com). So Adam, do you have specific &quot;blue prints&quot; when you approach actually modeling something like this, or do you more or less wing it? Everything looks so well proportioned and in place, I don&#039;t see how you could do it without some really technically accurate drawings. Anyway, looks great and will talk to you soon,

Jason</description>
		<content:encoded><![CDATA[<p>Sweet. Nice work. Really looking forward to seeing what you guys come up with (for those of you who don&#8217;t know, I&#8217;m a friend of Adam&#8217;s from animationmentor.com). So Adam, do you have specific &#8220;blue prints&#8221; when you approach actually modeling something like this, or do you more or less wing it? Everything looks so well proportioned and in place, I don&#8217;t see how you could do it without some really technically accurate drawings. Anyway, looks great and will talk to you soon,</p>
<p>Jason</p>
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