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	<title>Comments on: Vehicle Concept Art 4</title>
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	<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/</link>
	<description>A webcomic by Lumaglyph</description>
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		<title>By: Vehicle Sketches 1 @ Hackberry Hollow</title>
		<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/comment-page-1/#comment-252</link>
		<dc:creator>Vehicle Sketches 1 @ Hackberry Hollow</dc:creator>
		<pubDate>Tue, 19 Jan 2010 23:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=249#comment-252</guid>
		<description>[...] not that difficult to create an original truck design that looks a lot like a real truck, or a pirate ship that looks like a real pirate ship. But when it comes to creating a vehicle that&#8217;s completely [...]</description>
		<content:encoded><![CDATA[<p>[...] not that difficult to create an original truck design that looks a lot like a real truck, or a pirate ship that looks like a real pirate ship. But when it comes to creating a vehicle that&#8217;s completely [...]</p>
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		<title>By: Jason Jansky</title>
		<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/comment-page-1/#comment-125</link>
		<dc:creator>Jason Jansky</dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=249#comment-125</guid>
		<description>I don&#039;t know how common it is necessarily, but I do know that the technique of &quot;painting&quot; over a set render was extensively used by the lighting department at PIXAR in the making of Ratatouille, to get a feeling for what the final render should look like. It goes to show the inseparable connection between traditional art methods and digital. Use both and you&#039;ll be getting the best of both worlds.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how common it is necessarily, but I do know that the technique of &#8220;painting&#8221; over a set render was extensively used by the lighting department at PIXAR in the making of Ratatouille, to get a feeling for what the final render should look like. It goes to show the inseparable connection between traditional art methods and digital. Use both and you&#8217;ll be getting the best of both worlds.</p>
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		<title>By: Adam Weber</title>
		<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/comment-page-1/#comment-119</link>
		<dc:creator>Adam Weber</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=249#comment-119</guid>
		<description>@Silverfish I forget whose idea it was to do that originally but it came about when we were discussing how the comic would look. Everyone involved wanted really high quality images, but if the panels took too long to make it would prove impossible to keep a good release schedule. We needed to come up with a way to produce images quickly without sacrificing quality, and this fit the bill.

@Erica Yes, it would, and more importantly it will allow us to experiment with different compositions with little time invested in each one.</description>
		<content:encoded><![CDATA[<p>@Silverfish I forget whose idea it was to do that originally but it came about when we were discussing how the comic would look. Everyone involved wanted really high quality images, but if the panels took too long to make it would prove impossible to keep a good release schedule. We needed to come up with a way to produce images quickly without sacrificing quality, and this fit the bill.</p>
<p>@Erica Yes, it would, and more importantly it will allow us to experiment with different compositions with little time invested in each one.</p>
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		<title>By: Erica</title>
		<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/comment-page-1/#comment-118</link>
		<dc:creator>Erica</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=249#comment-118</guid>
		<description>Having the ship completely done in 3D will also allow for more interesting angles. Be sure to take this into consideration when designing the pages. Great job, and keep up the good work!</description>
		<content:encoded><![CDATA[<p>Having the ship completely done in 3D will also allow for more interesting angles. Be sure to take this into consideration when designing the pages. Great job, and keep up the good work!</p>
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		<title>By: Silverfish</title>
		<link>http://hackberryhollow.com/2009/07/07/vehicle-concept-art-4/comment-page-1/#comment-117</link>
		<dc:creator>Silverfish</dc:creator>
		<pubDate>Tue, 07 Jul 2009 20:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://hackberryhollow.com/?p=249#comment-117</guid>
		<description>That model seems awesome, doing like this - drawing over a 3d model - is something that&#039;s so smart yet so obvious somehow. I&#039;ve never seen it done like this before.

I&#039;m excited about this, really looking forward to reading it.</description>
		<content:encoded><![CDATA[<p>That model seems awesome, doing like this &#8211; drawing over a 3d model &#8211; is something that&#8217;s so smart yet so obvious somehow. I&#8217;ve never seen it done like this before.</p>
<p>I&#8217;m excited about this, really looking forward to reading it.</p>
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